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milesmichell30
Nov 25, 20224 min read
Changeling Design Doc - Mother Level Flow Doc
Narrative Design Doc I drafted during my time developing Changeling during Spring 2022. Due to the project's heavily iterative nature,...
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milesmichell30
Nov 25, 20228 min read
Game Design Critique - Dealings with Angels, Devils, and Chance The Binding of Isaac
Critique #2 written for my Master Level Game Design Course. Written in November 2022 Introduction Edmund McMillen’s The Binding of Isaac...
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milesmichell30
Nov 25, 20227 min read
Game Design Critique - Hollow Knight Dash: Mechanic Critique
Critique #1 written for my Master Level Game Design Course. Written in October 2022 Miles Michell IGME 602 - Game Design Hollow Knight...
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milesmichell30
Nov 11, 20212 min read
Poetry Collection
Written for my introductory creative writing workshop course. Title: Name a silly fact about yourself! “Hey” is not for horses, but rage...
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milesmichell30
Nov 11, 202111 min read
Creative Non-Fiction Short Story - Curtain Call
Written in early 2021 for my introductory creative writing workshop course. Some of the formatting change from copying the story onto...
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milesmichell30
Nov 11, 20215 min read
Creative Fiction Short Story - The Aurora Case
Written in early 2021 for my introductory creative writing workshop course. Some formatting was change when copying the story to the wix...
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milesmichell30
Nov 11, 20201 min read
Project Concept: Witch Doctor
Writing in early 2019 Here is the narrative backbone behind the design project Witch Doctor. It’s a beautiful Tuesday morning in Downtown...
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milesmichell30
Nov 2, 20202 min read
The Importance of Decisions in Games
Written in 2019: Video games are the most unique form of media because they allow consumers to interact with the media in a way that is...
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milesmichell30
Nov 2, 20202 min read
My First Time Playing World of Warcraft
Written in 2019: My fondest memories of gaming were the first times I played the massive multiplayer online role-playing game, World of...
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milesmichell30
Nov 1, 20202 min read
Project Trials: One of My First Games
Back in 2018, I created a simple 2D platformer level In Unity that I called Project Trials, and a year later I wrote a retrospective...
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milesmichell30
Nov 1, 20202 min read
Project Concept: Stitches!
In early 2020, before work began on the academic team project Calamity Witch, everyone in the class had to come up with a game concept...
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milesmichell30
Nov 1, 20205 min read
Calamity Witch: Postmortem and Self Reflection
The last bits of documentation for Calamity Witch was a postmortem and a final self-reflection of my own contributions to the project....
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milesmichell30
Nov 1, 20203 min read
Calamity Witch: Implementation Notes
Here are some implementation notes from the different development stages of the academic game project Calamity Witch. I wrote these notes...
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milesmichell30
Oct 31, 20203 min read
Calamity Witch: Early Design
Here is some early design documentation I created for the academic team project. The details I wrote were based on team discussions and...
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