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Changeling Design Doc - Mother Level Flow Doc
Narrative Design Doc I drafted during my time developing Changeling during Spring 2022. Due to the project's heavily iterative nature,...
milesmichell30
Nov 25, 20224 min read
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Game Design Critique - Dealings with Angels, Devils, and Chance The Binding of Isaac
Critique #2 written for my Master Level Game Design Course. Written in November 2022 Introduction Edmund McMillen’s The Binding of Isaac...
milesmichell30
Nov 25, 20228 min read
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Game Design Critique - Hollow Knight Dash: Mechanic Critique
Critique #1 written for my Master Level Game Design Course. Written in October 2022 Miles Michell IGME 602 - Game Design Hollow Knight...
milesmichell30
Nov 25, 20227 min read
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Poetry Collection
Written for my introductory creative writing workshop course. Title: Name a silly fact about yourself! “Hey” is not for horses, but rage...
milesmichell30
Nov 11, 20212 min read
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Creative Non-Fiction Short Story - Curtain Call
Written in early 2021 for my introductory creative writing workshop course. Some of the formatting change from copying the story onto...
milesmichell30
Nov 11, 202111 min read
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Creative Fiction Short Story - The Aurora Case
Written in early 2021 for my introductory creative writing workshop course. Some formatting was change when copying the story to the wix...
milesmichell30
Nov 11, 20215 min read
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Project Concept: Witch Doctor
Writing in early 2019 Here is the narrative backbone behind the design project Witch Doctor. It’s a beautiful Tuesday morning in Downtown...
milesmichell30
Nov 11, 20201 min read
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The Importance of Decisions in Games
Written in 2019: Video games are the most unique form of media because they allow consumers to interact with the media in a way that is...
milesmichell30
Nov 2, 20202 min read
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My First Time Playing World of Warcraft
Written in 2019: My fondest memories of gaming were the first times I played the massive multiplayer online role-playing game, World of...
milesmichell30
Nov 2, 20202 min read
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Project Trials: One of My First Games
Back in 2018, I created a simple 2D platformer level In Unity that I called Project Trials, and a year later I wrote a retrospective...
milesmichell30
Nov 2, 20202 min read
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Project Concept: Stitches!
In early 2020, before work began on the academic team project Calamity Witch, everyone in the class had to come up with a game concept...
milesmichell30
Nov 2, 20202 min read
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Calamity Witch: Postmortem and Self Reflection
The last bits of documentation for Calamity Witch was a postmortem and a final self-reflection of my own contributions to the project....
milesmichell30
Nov 1, 20205 min read
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Calamity Witch: Implementation Notes
Here are some implementation notes from the different development stages of the academic game project Calamity Witch. I wrote these notes...
milesmichell30
Nov 1, 20203 min read
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Calamity Witch: Early Design
Here is some early design documentation I created for the academic team project. The details I wrote were based on team discussions and...
milesmichell30
Oct 31, 20203 min read
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