Written in 2019:
My fondest memories of gaming were the first times I played the massive multiplayer online role-playing game, World of Warcraft. When I first logged into World of Warcraft, I was greeted by the vast character creation screen. There were many different options that ranged from humans, orcs, elves, and even giant cow-people. Underneath the race selection were the different classes available in that specific race. The first character I created was an Undead Warlock who specialized in Demonology. When I entered my characters’ world, my Undead was in a lifeless, dreary setting filled with dying forests and deranged monsters. The story involved bolstering the ranks of the Undead by reanimating fallen corpses. Much of the warlock's gameplay involved summoning demons and hellfire to damage enemies from a distance. I completed quests in the area, which eventually gave me enough experience to move onto the next, more difficult area. As I gained more experience, I became curious about how the game would differ by choosing various race and class combinations. The second character I created was a Night Elf Rogue who specialized in Subtlety. The Night Elf flourished in a vibrant living forest full of nature and meandering rivers. His story revolved around stopping potential threats that sought to undo their natural haven. Rogue game-play consisted of sneaking up to enemies and unleashing a flurry of attacks that resulted in the enemy's quick demise.
The importance of initial player construction makes games like World of Warcraft so special. The Undead Warlock initially intrigued me because I liked the design of the class. A result of my choice was that dreariness was a constant theme in the objectives I completed which reflected the lore of the character. Every class and race combination provided a different gameplay and story experience, which made the game replayable and unique. Decisions lead to differing opinions about the most effective choices. These choices shape communal opinions that keep video games alive and present. The drastic effects of my decisions in World of Warcraft lead me to realize the wonders of game design. After World of Warcraft, I began to play other games that included experience altering decisions, such as Undertale. I revisited games from my past and explored different paths and options, such as the Pokemon series. I gravitate to these games because I wanted to see how far my various decisions will take me. I want to create projects that allow players to take matters into their own hands and see their own creative story and gameplay play out. This aspiration all sprouted from creating a Warlock Zombie-man in World of Warcraft.
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