MILES MICHELL
World Builder
PROJECTS
BLADE OF RECLAMATION
Combat and Gameplay Programmer
January - May 2023
​
I contributed my Unreal Engine 4 Blueprinting and gameplay design skills to my small team of four production studio project about sword combat in a dark fantasy setting
I focused on building the controls and timing of our game's two-handed sword combat. With the central feature being the charge-up heavy sword slash
I built and iterated on the camera and movement controls
I also built and iterated on hit detection for both the player and the enemy AI agent.
Lastly, I retargeted and altered the open-source animations we had available in order to best fit our combat and gameplay design
Download the game from our Itch.io page below
CHANGELING - VR
Level and Gameplay Developer RIT Co-op
January - May 2022
I contributed my Unreal Engine 4 Blueprinting and level design skills to the student and faculty-run narrative VR game Changeling
I focused on establishing a definitive gameplay and narrative flow for the game’s "Mother Level"
I carried out this narrative through player interactions and staging by creating and refactoring Unreal Blueprints.
See my included Narrative Design Doc in my Blog for more details
Lastly, I engineered dynamic manager Blueprints for doors and NPC character which are used by present and future co-workers
CURSE OF ENFEEBLEMENT
Academic Interactive Twine Narrative
February - March 2022
I wrote an interactive narrative using the tools afforded by the narrative builder Twine
I constructed a magic resource management mechanic that tied into and aided the narrative, which required leveraging Javascript outside of the base Twine functions.
The narrative details the arc of a stuck-up wizard and his relation to his D&D-esque group
I integrated visual and auditory aesthetics which reflect the fantasy heavy narrative
Check out the interactive site below!
Story content is very tongue and cheek and crude
VIRTUAL WORLDS
Academic World Building CollectionÂ
August - December 2021
I am building a variety of worlds and scenes, based on concepts I envision
Using Unreal Engine 4 to host these worlds
I utilize art basics, environmental storytelling techniques, and Ureal blueprinted scripted events to convey rich narratives without text
The video showcased is of a horror-themed story I created based on a specific werewolf myth. Documentation of this concept is found in the video's description
Ultize and alter open-source and primitive assets to build my worlds
You can see the other worlds I created by clicking the button which leads to my Youtube playlist
LEVELÂ COLLECTION
Academic Level Design CollectionÂ
August - December 2021
I used various game-level editors to showcase completed level design of three different game genres
Levels showcased include Battleblocks Theater (2D-Platforming), Portal 2 (Puzzle), and Doom 2016 (FPS)
I constructed these levels utilizing common-level design concepts and best practices, such as player onboarding and engagement flow
You can see all the levels by clicking the button which leads to my Youtube playlist
CREATIVE WRITING DESIGN BLOGÂ PREVIEW
ABOUT ME
Hello! I’m a game developer from New Orleans, LA. I love working in the Unreal and Unity game-making engine and programming through C++ and C#. I enjoy team projects and I’m always seeking new opportunities for collaboration. I am also actively honing my skills creative writing. Aside from those activities my other main hobby is participating in the performing arts as an Actor or playing Dungeons & Dragons 5e with friends!