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MILES MICHELL

World Builder

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PROJECTS

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BLADE OF RECLAMATION

Combat and Gameplay Programmer
January - May 2023

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  • I contributed my Unreal Engine 4 Blueprinting and gameplay design skills to my small team of four production studio project about sword combat in a dark fantasy setting

  • I focused on building the controls and timing of our game's two-handed sword combat. With the central feature being the charge-up heavy sword slash

  • I built and iterated on the camera and movement controls

  • I also built and iterated on hit detection for both the player and the enemy AI agent.

  • Lastly, I retargeted and altered the open-source animations we had available in order to best fit our combat and gameplay design

  • Download the game from our Itch.io page below

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CHANGELING - VR

Level and Gameplay Developer RIT Co-op
January - May 2022

  • I contributed my Unreal Engine 4 Blueprinting and level design skills to the student and faculty-run narrative VR game Changeling

  • I focused on establishing a definitive gameplay and narrative flow for the game’s "Mother Level"

  • I carried out this narrative through player interactions and staging by creating and refactoring Unreal Blueprints.

  • See my included Narrative Design Doc in my Blog for more details

  • Lastly, I engineered dynamic manager Blueprints for doors and NPC character which are used by present and future co-workers

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CURSE OF ENFEEBLEMENT

Academic Interactive Twine Narrative
February - March 2022

  • I wrote an interactive narrative using the tools afforded by the narrative builder Twine 

  • I constructed a magic resource management mechanic that tied into and aided the narrative, which required leveraging Javascript outside of the base Twine functions. 

  • The narrative details the arc of a stuck-up wizard and his relation to his D&D-esque group

  • I integrated visual and auditory aesthetics which reflect the fantasy heavy narrative

  • Check out the interactive site below! 

  • Story content is very tongue and cheek and crude

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VIRTUAL WORLDS

Academic World Building Collection 
August - December 2021

  • I am building a variety of worlds and scenes, based on concepts I envision 

  • Using Unreal Engine 4 to host these worlds

  • I utilize art basics, environmental storytelling techniques, and Ureal blueprinted scripted events to convey rich narratives without text

  • The video showcased is of a horror-themed story I created based on a specific werewolf myth. Documentation of this concept is found in the video's description

  • Ultize and alter open-source and primitive assets to build my worlds

  • You can see the other worlds I created by clicking the button which leads to my Youtube playlist

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LEVEL COLLECTION

Academic Level Design Collection 
August - December 2021

  • I used various game-level editors to showcase completed level design of three different game genres

  • Levels showcased include Battleblocks Theater (2D-Platforming), Portal 2 (Puzzle), and Doom 2016 (FPS)

  • I constructed these levels utilizing common-level design concepts and best practices, such as player onboarding and engagement flow

  • You can see all the levels by clicking the button which leads to my Youtube playlist

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CREATIVE WRITING DESIGN BLOG  PREVIEW

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My Face!

ABOUT ME

Hello! I’m a game developer from New Orleans, LA. I love working in the Unreal and Unity game-making engine and programming through C++ and C#. I enjoy team projects and I’m always seeking new opportunities for collaboration. I am also actively honing my skills creative writing. Aside from those activities my other main hobby is participating in the performing arts as an Actor or playing Dungeons & Dragons 5e with friends!

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